虚拟现实结合悬吊减重步态训练对截肢患者幻肢痛及下肢动力学表现的影响

Effect of virtual reality combined with body weight-supported treadmill training on phantom limb pain and lower limb dynamics in amputees

  • 摘要:
    目的 探讨虚拟现实结合悬吊减重步态训练对截肢患者幻肢痛及下肢动力学参数、步态稳定性、平衡功能、生活质量的影响。
    方法 前瞻性选取100例单侧下肢截肢患者作为研究对象, 采用随机数字表法分为实验组和对照组,每组50例。实验组接受虚拟现实结合悬吊减重步态训练,对照组接受常规康复训练。分别于干预前及干预后4、8、12周,评估2组患者的幻肢痛程度视觉模拟评分法(VAS)、神经病理性疼痛4问卷(DN4)评分、动力学参数垂直方向地面反作用力(Fz)、前后方向地面反作用力(Fy)、关节力矩、步态参数、静态平衡功能(Berg平衡量表评分)、动态平衡功能(稳定性时间、步态支撑时间占比)、生活质量健康调查12条目简表(SF-12)评分和日常生活能力改良Barthel指数(MBI)评分。
    结果 干预后4、8、12周,实验组患者VAS评分、DN4评分均低于干预前,且低于对照组,差异有统计学意义(P < 0.05); 干预后4、8、12周,实验组患者步速、步长、步频、支撑时间和Berg平衡量表评分、稳定性时间、步态支撑时间占比均较干预前增加,且较对照组增加,差异有统计学意义(P < 0.05); 实验组患者SF-12评分、MBI评分和Fz峰值、Fy峰值、膝关节屈曲力矩、踝关节外展力矩、支撑相比例均高于干预前,且高于对照组,差异有统计学意义(P < 0.05)。
    结论 虚拟现实结合悬吊减重步态训练可显著缓解截肢患者幻肢痛,改善下肢动力学参数、步态稳定性和平衡功能,提升生活质量。

     

    Abstract:
    Objective To investigate the impact of virtual reality combined with body weight-supported treadmill training on phantom limb pain, lower limb dynamics, gait stability, balance function, and quality of life in amputees.
    Methods A prospective study enrolled 100 unilateral lower limb amputees as participants, who were randomly divided into experimental group (n=50) and control group (n=50). The experimental group received virtual reality combined with body weight-supported treadmill training, while the control group received conventional rehabilitation training. Outcomes, including phantom limb pain intensity Visual Analogue Scale (VAS), Douleur Neuropathique 4 Questions (DN4) scores, lower limb dynamicsvertical ground reaction force (Fz), anteroposterior ground reaction force (Fy), joint moments, gait parameters, static balance (Berg Balance Scale score), dynamic balance (stability time, proportion of gait support time), quality of life 12-Item Short-form Health Survey (SF-12) score, and activities of daily livingModified Barthel Index (MBI) score were assessed before intervention and at 4, 8, and 12 weeks post-intervention.
    Results At 4, 8, and 12 weeks post-intervention, the experimental group exhibited significantly lower VAS and DN4 scores compared to baseline and the control group (P < 0.05). Gait speed, stride length, cadence, stance time, Berg Balance Scale score, stability time, and proportion of gait support time improved in the experimental group compared to baseline and the control group (P < 0.05). SF-12 score, MBI score, peak Fz, peak Fy, knee flexion moment, ankle abduction moment, and stance phase proportion also increased significantly in the experimental group compared to baseline and the control group (P < 0.05).
    Conclusion Virtual reality combined with body weight-supported treadmill training effectively alleviates phantom limb pain, improves lower limb dynamics, gait stability, and balance function, and enhances quality of life in amputees.

     

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